There's one mode in that doesn't hold a candle to the rest of the game. It's no secret that 's best quality is the sheer amount of content on offer for players to delve into. Beyond the typical Party Mode, players can engage in a variety of other modes with their own unique stages, minigames, and objectives that make each aspect of distinct. All of these modes were heavily showcased by Nintendo prior to 's release — all except for one.
Party-Planner Trek's lack of promotion is initially surprising to see. As 's only dedicated single-player mode, it would be a no-brainer for Nintendo to showcase what the game can offer those unable to take full advantage of the multiplayer. However, delve a little deeper into Party-Planner Trek itself and the reasons for its exclusion become all the more clear. Playing through this single-player experience shows not all aspects of were created equally, and it makes for a disappointing addition to an otherwise perfect game.
's Party-Planner Trek mode sees the player assisting Kamek in setting up the party for Mario and friends. The player traverses through each of 's five new boards helping a range of Toads, Goombas, and Koopa Troopas with a multitude of preparation tasks. Most of these tasks usually boil down to playing one of Jamboree's many minigames. Other tasks ask the player to find and deliver certain items, answer a series of questions, or gain the help of various allies for the Boss minigames at the end of each board.
The primary issue with Party-Planner Trek is that the gameplay quickly becomes stale. The constant fetch quests become very repetitive as offers no variation between these tasks across the boards. Trek's main appeal comes in the opportunity for the player to partake in minigames. However, these minigames are already accessible at anytime through 's Minigame Bay, rendering this mode essentially pointless. The unlockable decorations for the Party Plaza serve as little justification for the Party-Planner Trek's
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