City builders keep on getting bigger, not just by stretching into other genres like survival, puzzle, and strategy, but by expanding into broader game systems than just city planning, building, and management. Frostpunk's expeditions take you away from the city to explore the map for resources and narrative events, Cities: Skylines 2 lets you trade materials, products, and even water and electricity with other regions, and in The Wandering Village, your entire city literally walks across the world ('cuz it's built on a dinosaur's back).
That kind of expansion beyond straightforward city management is great, but it's clearly not quite enough for Overseer Games. The studio's next game, Kaiserpunk, isn't just a city builder but a grand strategy game, and it will take you from building and managing a city all the way to «total global domination through tactics-ridden warfare and logistics mechanics spanning the entire globe.»
That's pretty ambitious. Last month the developers outlined the city building portion of the Kaiserpunk in a diary on Steam, and today they're lifting the curtain on the grand strategy aspects of the game—beginning with managing players' expectations.
«If you're expecting Hearts of Iron… don't. This isn't it,» the developer wrote on Steam. «We're mixing genres, not literally making two full massive games as one.» Another game Kaiserpunk isn't: Total War. «You won't be arranging royal marriages or passing on your rule to your descendants,» the dev said.
Which doesn't mean the grand strategy systems aren't pretty intricate. In the alt-history of Kaiserpunk, World War 1 and World War 2 have kinda merged into one big long conflict the entire planet is embroiled in. A lot comes into play while you're on the global map as you move your military forces around: your army's composition, the terrain type of the region you're in, the experience of each army unit and the supply lines supporting it—even the direction you're attacking from all have to be
Read more on pcgamer.com