Mass Effect has a deep lore stretching across the galaxy, and a much wider collection of developed races than most other games. We only meet three drell throughout the entire series - two are father and son, and the other has a bit part in a DLC pack. Of the father and son duo, while Thane is a squadmate and a crucial part of Mass Effect 2 (before being done dirty in ME3), his son has an equally small role as that of our DLC drell. Yet because the story around the drell is so fascinating, many people would have the drell as their favourite race in the whole series. That's not a fact that can be said for humans, so why are there always so many of them?
Initially, it made sense. Regardless of who our favourite characters and races are after we've spent hundreds of hours in the games, humans are easier for us to relate to at first, so for the original trilogy, Shepard is the right pick. It also tells a tale centred around humanity - we are the first human Spectre, and it's through us that we see humanity's position in the galaxy. Though the series sides with the military-industrial complex too much to explore the idea, humans in Mass Effect are essentially following in the footsteps of our colonial forefathers. Humans are new arrivals in the galactic community, but we deserve a seat on the council.
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We see ourselves among the elite, with the turians, asari, and salarians. We're above the brutish krogan, the nomadic quarians, the dull elcor, the zealous hanar, and the feeble volus. The story doesn't spend enough time on our position as interlopers for it to be fully examined, but it's a rich part of Mass Effect's texture. Added to that, the
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