Warframe is about to reach its 50th model type available in-game, as we take a look at the recently announced Wolf Warframe and what its design suggests for the RPG game. Warframes, for those not in the know, are the cohesive barrier worn by the player-controlled Tenno – a suit of biomechanical armour that can also be used as a weapon. Sometimes, specific Warframes can have sentience or make decisions of their own.
Some Warframes are the past remnants of prestigious warriors from long ago, or bringers of hope – with each acting as an existing legend with its own mythology and lore. Others come from more unique backgrounds, such as Xaku – the game’s first non-binary Warframe – being a construct fused together of a few different Warframes such that each separate part no longer holds its former identity, instead joining with the other frames to create an entirely new being.
The game’s creative director Rebecca Ford likens the concept of Warframes to that of the popular anime series Neon Genesis Evangelion. The Warframe and the Tenno Operator sharing “such an important relationship” resembles one of the central themes throughout the Neon Genesis Evangelion franchise – that symbiotic relationship between a pilot and their suit.
Digital Extremes has been thinking of adding a werewolf or wolf-like monster to Warframe for years – with players themselves anticipating a Warframe with more monstrous or monster-like elements and aesthetics.
Now, Digital Extremes has unveiled the concept art of this Wolf Warframe from artist Joe Madureira – best known in games as the creative director of 2010’s Darksiders, which highlights the story of War, one of the horsemen of the apocalypse.
Madureira’s style from Darksiders can be easily seen in
Read more on pcgamesn.com