The Sims first launched in 2000, and since then, the series has become a gaming cornerstone, allowing players to live out a virtual life and exercise their architectural and fashion creativity. Over the years, as entries in the series have been released on different platforms, The Sims has embraced different art styles, although the general tone of the games has always remained cartoonish.
When Maxisfinally says goodbye to The Sims 4 and shifts its focus to a new The Sims game, it will have the chance to decide what art style will best suit the world of The Sims, and there are a few good reasons why it could be a good idea to consider leaning into the uncanny valley instead of avoiding it. While some associate the uncanny valley with all things creepy and horrifying, in the right contexts, it can be quite comical, which works well with the cartoonish tone of The Sims.
The Sims 5 Should Launch With Everything The Sims 4 Has
Human beings are social animals and, consequently, they are pretty good at detecting their fellow humans. When humans encounter a humanoid figure that alerts the brain that they have spotted a human while simultaneously receiving subtle evidence that the humanoid is not quite an authentic human, it evokes a sense of uncanniness, which is typically accompanied by unease, repulsion, and a sense of creepiness.
Within media, the uncanny valley has received somewhat of a bad reputation. Animated movies will occasionally accidentally have characters that lie in the uncanny valley, and this is typically seen as a symptom of bad visual design. Similarly, character models in video games are not immune to slipping and falling right into the uncanny valley, which can result in a game being accused of having a poor
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