Supermassive Games knows the appeal of a good horror story. Millions of the studio’s fans have jumped and screamed through Until Dawn and the Dark Pictures games. But the developer recognises that not everyone enjoys horror in the same way. That’s why The Quarry, Supermassive’s upcoming spiritual successor to Until Dawn, has multiple different game modes in order to allow a whole spectrum of horror fans to join in. It can, of course, be a choice-based story game. But, much like the spookiest of shadows, it can morph into other guises.
If you want, The Quarry can be a movie you just sit back and watch for ten hours. Or it can be a movie you direct, where you instruct your cast ahead of time on how they should respond to the adventure’s many threats. And, should you not want to endure the scares alone, The Quarry can even be a multiplayer game.
“The Quarry has probably the widest range of modes that we've done,” says director Will Byles. “We wanted to go and open this up to a much wider audience than just traditional gamers.”
While by its very nature horror will never genuinely have something for everyone, Supermassive Games is determined to offer the right options to allow as many people as possible to experience The Quarry. That effort begins in the main game itself, which as you’d expect plays much like Until Dawn, The Dark Pictures, and games from the likes of Telltale and Quantic Dream. Prominent among these games’ traditional mechanics are moments in which you must quickly react under stressful conditions, something Supermassive Games recognises may push some people away from playing.
Byles offers a hypothetical example of the way The Quarry addresses this problem. “I want to play it through, but QTEs really frighten
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