Every once in a while, there’s an indie that takes your breath away. Journey has a bright art style that resembles the path of life while Limbo creeps its players out with its monochrome look. This year’s Planet of Lana so far is transporting players into a stunning watercolor-like setting with an intriguing sci-fi twist, and it will surely be talked about when Planet of Lana is eventually released this spring.
Planet of Lana is a puzzle platformer that has your character tagging along with a cute cat-like creature. They both talk to each other in an indistinguishable language, as the protagonist calls upon her furry friend to come run with her or stop in place. The puzzles from the first 30 minutes of the game are stellar. You place the creature at certain spots like a switch to activate a bridge or tell it to cut a rope by directing it with your hand. The controls are intuitive and work as expected.
There are some mild platforming elements that feel death-defying as your character makes huge leaps, trusting her pet through thick and thin. You’ll also need to push blocks and other objects to get to a higher platform, and there are some puzzles that revolve around that. So far, the level design has been relatively simple but will likely get harder when the full game releases; this is only an impression of the demo from Steam Next Fest.
Planet of Lana does a great job of setting in tension. Whenever a robot appears, its eyes will be beaming blue; but if it sees you, it turns to different colors, until the red symbolizes it’s about to end your life. There are smart puzzles revolving around the hiding mechanic, as at one point in the demo, you have to distract the robot by having the cat-like creature burrow through the
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