What I love about the Mad Max series is how its wasteland actually feels like a wasteland. An endless, dead expanse full of mystery and danger, sparsely populated and terrifyingly vast. In comparison, Fallout 3's so-called Capital Wasteland is positively teeming with life. There are traces of humanity everywhere, and you can't walk far without bumping into some kind of settlement—whether populated by bandits, mutants, or friendly survivors. I enjoy these worlds, but they never feel truly post-apocalyptic. This irradiated retro-futuristic Earth may be a shadow of its former self, but there's still a sense (doubly so in New Vegas and Fallout 4) that society has managed to take root and is beginning to slowly but surely recover.
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That's why I want Bethesda's next entry in the Fallout series to take us further back in time, to when the radioactive fallout has dissipated just enough for the remnants of humanity to cautiously leave their vaults. I want to be one of the first survivors to emerge into the aftermath of China and America's world-ending mutual destruction, into a place that is as hauntingly bleak and hopeless as Mad Max's fathomless desert. In previous games, the protagonist enters a world where the rules have already been set. There's a chaotic order to things, and the human race has had ample time to adapt to its savage new circumstances. But now think of a world where those rules have yet to be made, and the wasteland is a true undiscovered country.
Fallout has always tapped into the idea of being a wasteland wanderer exploring the shattered ruins of the old world. But using your Pip-Boy's digital map to navigate a landscape where there are people
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