Even though Bethesda has its hands full with Starfield and The Elder Scrolls 6 right now, lots of fans want to know what the next Fallout game is going to look like. It's been more than six years since Fallout 4 came out, and while fans do have Fallout 76 to enjoy, the multiplayer experience doesn't scratch the same itch as a classic singleplayer Fallout title. Odds are that Fallout 5 will look familiar in a lot of ways, from the likely return of the SPECIAL system to a new irradiated setting, but Fallout's next installation could try something very different in terms of its narrative.
Longtime fans of the franchise may have noticed that Fallout games often trend towards a particular theme. Many of the games task the player with finding something. Whether it's an important person or a valuable object, players are always scouring the wasteland for something of value that they've lost. The theme has worked for the Fallout franchise overall, but ideally it won't be the crux of Fallout 5. This narrative structure has been used to the point of repetitiveness by Fallout by now, so Bethesda should strongly consider writing an entirely different narrative for the next game.
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Fallout can trace its history of finding things to its earliest days. The very first game in the series, Fallout from Interplay Entertainment, tasked players with finding a computer chip that can repair Vault 13's water filtration systems. This ends up only being the first section of the story, since afterwards, players are tasked with finding the source of Super Mutants, which act as the major threat of the game. Sending the player on a quest to find something certainly worked for the first Fallout game's
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