It's been five years since Polish studio The Astronauts announced Witchfire(opens in new tab), a dark fantasy shooter about witches (and worse) in an alt-history medieval world. And it'll be a while yet before the game sees the light of day, as the studio announced today that the release planned for the end of this year has been delayed into early 2023.
The delay has been caused by a major redesign that's changing the game from arena-style combat to open-world fighting. That sounds like a pretty major job for a relatively short delay to me, but Astronauts co-founder and creative director Adrian Chmielarz said the new feature is already «95% implemented.»
«It makes the game better,» Chmielarz said. «It is kind of hard for me to imagine the player did not have that freedom before. Sure, you can still be trapped by the witch in this or that spot, and some doors will be closed until you find a key, and it might be too dangerous to enter areas closer to the boss before you are ready–but the world is wide open for you to explore in almost any order, and you can both push forward and retreat as you please.”
Chmielarz went into greater detail on the delay in a blog post(opens in new tab) in which he said the core experience of Witchfire remains the same, „but the way the player experiences the world has changed significantly.“ In the original design, players would „enter an area, fight some monsters, and then have a choice: take this reward and go left, or take that reward and go right.“ Under the new system, however, barriers separating different areas of the game have been removed, enabling players (with some limitations—Chmielarz described Witchfire now as a „semi-open world“) to travel where they like, when they like.
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