The Last of Us is best when nothing is happening at all. Those quiet, peaceful moments when you're free to explore its stunning post-apocalypse at your own pace, on your own terms, with no pressure to hurry to the next set-piece. No clickers hungrily lunging at you, no gunshots echoing around your head, no fraught ambushes by desperate, aggressive survivors. Just a dead, broken world, overgrown and abandoned, as beautiful as it is devastating. If you loved the original game's incredible world-building, haunting sense of place, and palpable atmosphere, you'll love The Last of Us Part I—a lavish but faithful remake—even more. It takes all of these things to a whole other level, with richer ambient storytelling, vastly more detailed environments, and a general sense that this is what developer Naughty Dog always wanted its evocative setting to look, sound, and feel like, had it not been limited by the technology of the time.
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The layout of the levels are exactly the same, so don't expect bigger maps or new areas to explore. The existing framework of the world has been left untouched, but within it a galaxy of new detail has been slathered on top. In the pizzeria in Lincoln there are now smiling photos of the owners on the walls in happier times, alongside awards they received for their pizzas. There's a brick oven in the kitchen, litter-strewn customer tables out back, and a smashed light is now surrounded by shattered glass. In the Capitol Building, the grand marble steps are visibly cracked, weathered, and overgrown. The museum now has proper exhibits and fleshed out backrooms. On paper these sound like minor improvements, but you have to
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