The long-awaited launch of The King of Fighters 15 comes with a level of expectation reserved for very few in the fighting game sphere. Six years after the launch of the previous title, developer SNK Corporation seeks to continue its legendary franchise with a title that merges the old-school feeling of nostalgia from fighting games of the past with a direction that veers decidedly new-school in execution. The result is a mixture of development ideologies that result in a near-perfect blend for fans of fighting games regardless of their generation.
The graphical aesthetic of the latest title in SNK's near-30 year old series is a prime example of this particular blend. KoF 15 sees the developer switch from the in-house engine used in the previous installment for Unreal Engine 4, porting over the animations and the work done on previous King of Fighters into the new game. While fans familiar with the previous title may recognize the use of the same animations, the updated look and feel of the game does a great job of masking this. The visual flourish added by the new, vibrant character models and stages and the satisfying sounds of impact make it easy for the older animations to blend in seamlessly with the new game.
Related: King Of Fighters 15: The Hero Team's History & Role Explained
The basic gameplay of King of Fighters 15 is reminiscent of the previous title in part because of the animation porting that had taken place. New mechanics such as the Shatter Strike as well as reworked mechanics like the Max Mode and EX moves not only make the game more accessible to beginners, but they also give old fans something new to look forward to within the old fighting systems. The changes to the previous mechanics help make the
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