Buildings and other constructions are the core of The Hundred Year Kingdom. Over the century in which you have direct control over the development of an entire civilization, you'll be in charge of building what you need to acquire the three resources that the game revolves around: Food, Production, and Culture.
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Whether you're building from scratch on top of a Plains tile or converting a tile's Potential into a reality, you'll need to know exactly what you're getting. You'll quickly develop specific strategies for hitting high scores and knowing the game's building roster is key to that.
The tables in this guide provide the cost of upgrading a tile into a specific building. This is not the cost of developing a Potential building - these cost more thanks to being a shortcut for certain buildings.
The most basic tile in the game is the humble Plains. This is the tile that you'll begin with on every map and is unique in that it can branch into two separate building trees - one that prioritizes Food and one that prioritizes Production.
It is impossible to build a Plains tile - the only way to get them is to establish them on Undeveloped Plains tiles or by Destroying any building that you have already developed.
In this guide, Plains is considered a Tier One tile, as it is only found as a starting point.
These buildings start from the Farmland tile, which is built upon a Plains tile.
These buildings all originate from a Mine tile, which can be built on a Plains tile.
These buildings must be developed from Potential tiles and cannot be built from Plains tiles.
These constructions may only be built on top of the really expensive undeveloped tiles that randomly dot the landscape at
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