GamesBeat Summit 2022 returns with its largest event for leaders in gaming on April 26-28th. Reserve your spot here!
Our GamesBeat Summit 2022 event is over, and I learned so much across the three days of the event. But it struck me that almost every talk or its accompanying Q&A session at the event touched on the controversial subject of using non-fungible tokens (NFTs) in games.
That’s why our main discussion of blockchain games, dubbed The NFT Debate, was so interesting at the close of the first day on Tuesday. NFTs are being used to authenticate unique digital items in games, and NFTs rely on the security and transparency of the blockchain.
Our pro-NFT debater was David Kim, head of game publishing at Wax Studios, which was started by the founders of the Wax blockchain protocol. The anti-NFT debater was Rami Ismail, an independent game developer who has been making games for 15 years. He is the cofounder of Vlambeer, which made games like Nuclear Throne and Ridiculous Fishing. Jon Radoff, CEO of live services firm Beamable, moderated the debate. What I liked about this debate was that they both had a command of the technology, the arguments, and what could be good or bad for gamers and game developers.
Kim noted that he was pro blockchain technology, but he does not necessarily support every implementation of blockchain so far. And Ismail said blockchain might be useful in games one day, but we’re not there yet.
“I think there’s a lot of misconception out there right now among the general public about what blockchain and NFTs are because what people are seeing is the use case and thinking that that is what the technology is for, rather than understanding the underlying technology and all the potential use cases,” Kim
Read more on venturebeat.com