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At the recent Gamescom show in Germany, I had a chance to play another preview of Company of Heroes 3, where my mission was to take over a German-controlled airfield in the Italian campaign of World War II. Then I was able to interview Steve Mele, executive producer at Relic Entertainment, about the latest details of the ongoing development.
The real-time strategy game will be published by Sega and Relic on the PC on Steam on November 17, and it’s looking pretty polished. My job in the demo was to take over an airfield and I barely got into it before I had to move on to my interview. I also played another demo where I got wiped out pretty good. If I showed that one to you on video, it would be as laughable as my 2017 performance on Cuphead. With just a half hour or so at Gamescom, I was just scratching the surface in this game.
I guess I’ll have to get used to getting my head handed to me in this game, especially when I play multiplayer against some expert strategists. But this is the kind of game you learn little by little. Compared to my previous demo, I felt like I had a better understanding of how to navigate through the strategic map. I ran a couple of recon aircraft missions over the airfield and uncovered the tough defenses. I bombed them with aircraft and executed a fire mission against them from my battleship. That softened them up pretty good while it didn’t run me dry on resources for other campaign targets.
But when I went into battle, it was unpredictable. It’s quite easy to run into German armor and infantry that will just rip your
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