Dying Light 2 lead game designer Tymon Smektała hopes the Bloody Ties DLC will offer players a bright distraction from the grim story of the base game. “This is a nice little distraction,” Smektala tells me at Gamescom. The Bloody Ties DLC is a gladiator-inspired, combat-focused experience that the team at Techland has been working on for quite some time.
“It started taking form in the very last weeks of our work on the base game. We had a plan to do something like this from a little earlier, but the real work started around January.” Smektała tells me. Production on games usually starts with a core team fleshing out the basics, then swells during the prime development time, and then shrinks again once the bulk of the work has been done and people and resources can be better utilised elsewhere.
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As production on the base game began to wind down, Smektała could begin work on the DLC. It’s heavily inspired by both gladiators and Rocky, as he wanted a story that contained the perfect balance of emotion and spectacle.
When it comes to narrative, Smektala says movies are the best reference because they’re a “proven form of storytelling,” but the interactivity of games allows for deeper, more personal experiences. “Because you can make choices,” he says. “You can have five versions of Rocky, you can make the choices that Rocky would in that specific situation.”
As well as gladiator combat and Rocky movies, the team at Deep Silver took great pleasure in creating spectacles. In Bloody Ties, you’ll venture to Carnage Hall, a colosseum-esque building where people in the infected world can blow off steam and revel in some glorious violence.
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