The upcoming release of The Callisto Protocol is looking to be of the highlights of the year for sci-fi horror lovers, as the game aims to revitalize the same niche that was once dominated by none other than Dead Space. Curiously, the Dead Space remake is also coming out relatively soon, but there may be more that separates the two games than just their IP, according to a recent interview.
Striking Distance Studios' Chief Technology Officer, Mark James, recently held an interview about The Callisto Protocol where he talked about the studio's plans for supporting the game after it launches. Whereas Dead Space seems to be a one-and-done experience, which is true to the original game, The Callisto Protocol is getting a series of post-launch expansion packs and DLCs.
The Callisto Protocol Achievement Challenges Players to See Every Possible Death
The specifics of The Callisto Protocol's special edition content and pre-order goodies had already hinted at this being the case, but the game is being built to support a substantial selection of additional content alongside its main campaign. «We've left the world expandable,» said James when discussing the topic. While the interview itself left things purposefully vague, James did hint at «different modes» of gameplay, potentially inspired by some other survival horror titles.
The whole prison break aspect of The Callisto Protocol is one of its biggest draws, and mutants won't be the only type of enemy that makes an appearance. In fact, The Callisto Protocol's security bots will be a significant threat, and James' hinting at exploring other mods that don't necessarily touch upon the main campaign may lean more heavily towards dealing with these security forces, for example.
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