We love video games, but let's be real: sometimes they're just annoying. For this week's Big Question, TheGamer's editors are not-so-fondly reminiscing about the times games have made them furious, from annoying escort missions to cheesy bosses. It's healthy to vent occasionally, so let's get mad together.
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GTA 4 is the best GTA, but some of the later missions are rough. I can't remember its name, but there's one in Alderney where you have to fight through a dark, gangster-filled warehouse with mobster Phil Bell in tow. Sounds simple enough, but the escort AI in this game is abysmal. I lost count of how many times I failed the mission because stupid, useless Phil had gotten himself killed off-screen. It sucked because I had no control over it. He'd just die suddenly in the middle of a firefight, and I'd have to drive all the way back to the mission each time and try again. I don't think I've ever swore more at a video game.
This is a recent example, but The Dark Lord from Doom Eternal: The Ancient Gods Part II is one of the most frustrating final boss fights I can remember. Basically, it's a heavily armored, extra difficult, big boy version of the Marauder, that controversial baddie that id introduced in the base game. If you don't recall, the Marauder is more like a Souls enemy than a traditional Doom demon. It can blast you with a shotgun if you get close, throw energy axes at you if you stand too far away, and send phantom hounds on your heels if you try to run. Taking it on requires finding a Goldilocks zone where you're just near enough, then keeping a close watch for the moment its eyes flash — your cue to hit it with the Super Shotgun. The Marauder is first introduced
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