Weird West adds a dark fantasy tone to the wild, wild west as it features bizarre creatures, cursed objects, and the Fighting Pit.
Weird West has RPG elements, such as weapons, gear, and abilities of varying rarity. What matters most, aside from a decent weapon, are the abilities that players invest in.
While Weird West does not have experience or levels, it does have Golden Aces of Spades and Nimp Relics. Both items ultimately allow players to choose the skills that best fit their playstyle.
Note: This article reflects the opinions of the writer
The Bounty Hunter has four unique abilities: Roundhouse Kick, Shrapnel Mine, Charm, and Quicker Thinker. Unfortunately, half of her abilities can be tossed out.
The best of her four abilities are as follows:
The Pigman’s unique abilities are best implemented with melee weapons. He has Feed On Corpses unlocked by default. His other abilities are Putrid Cloud, Rubber Skin, Unstoppable Charge, and Shockwave.
The best out of his four abilities are as follows:
You can also experiment with Pigman’s Unstoppable Charge in Weird West, but it’s limited to one target. It’s really handy if you pair it with a shotgun.
The Protector has the least number of unique abilities in Weird West. His abilities are Surefooted, Cousin Bear, and Western Wind.
Surefooted lets him move faster and reduces noise, but it’s useless, even for stealth builds. This leaves two decent abilities:
The Werewolf’s abilities are a double-edged sword in Weird West. These include Shapeshift, Feed On Corpses, Yeb’s Invisibility, Yeb’s Fire, Inun’s Strength, and Inun’s Healing. The problem with the last three abilities is that they can harm you just as much as they can damage the enemy.
Yeb’s Fire, for example, deals fire damage
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