Team17 announced an NFT line for Worms last week, but it was immediately met with backlash and developers pulling out from publishing deals. In lieu of the response, it decided to cancel its plans, but there are other problems behind the scenes that have yet to go answered.
"You have bugger all budget, you have too many games, and then you're sat in a meeting being asked 'why the hell did this game not meet our expectations?'" one member of staff told Eurogamer. "It can be a very pointed thing. It's not unheard of for people to go out of those meetings crying, which at a workplace is shameful."
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Aside from juggling too many games with too little a budget, QA staff report "low" or "terrible" pay - the base rate is alleged to be £16,000 per year while the senior rate is only £19,000 per year. This has risen over the years as QA used to start on only £13,000 per year, but the average pay for QA in the UK is £40,000 with the low-end tending to be around £29,000. That's a significant difference.
"We got various testimonials from people within QA, those who were willing to come forward - some people aren't as confident talking about their troubles as others - but we got ten people", another staff member told Eurogamer. "There were people who would have to skip meals to save money, people who would have to go into the office during the pandemic to reduce their bills, people who couldn't afford new clothes, people who got an emergency bill and were in their overdraft.
"We took it to management, and the second time we took it to HR," the staff member continued. "Nothing came of it. We were essentially told 'the wages you are being paid
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