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Supercell reported its revenues hit $2.24 billion (€1.89 billion, up 51%) and before-tax profits of $852 million (up 84%) for 2021, compared with $1.48 billion in revenue and before-tax profits of $463 million a year earlier.
And for the first time, Supercell’s cumulative revenues to date from Clash of Clans and Clash Royale alone have grossed more than $10 billion. That’s pretty amazing, considering the company’s has only five titles published to date: Clash of Clans, Clash Royale, Brawl Stars, Boom Beach, and Hay Day.
Helsinki-based Supercell publishes its financial results once a year per Finnish law, and it noted that it happily paid $177 million in corporate taxes in Finland last year. The before-tax profits of $852 million are earnings before income taxes, depreciation, and amortization (EBITDA).
In terms of lifetime results over 11 years, Supercell’s games have each grossed over $1 billion in revenues and have had five billion downloads. The games currently have 250 million monthly active players. And while these results are enviable in gaming, the company remains humble about its performance.
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“Are Supercell’s best days behind us or ahead of us?” said Ilkka Paananen, CEO of Supercell, in a blog post. “We asked ourselves this simple question at the beginning of last year which led to a very deep discussion where we realized that we had not evolved quickly enough to keep up with the demands of players around the world. In this post, I’ll explain what we’re doing about it and tell you about the big mistake I made.”
Paananen said that he was surprised to learn that “developing and
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