Accessibility in the games industry has been a huge point of emphasis for many developers over the past few years. Companies like Microsoft have championed the idea that everyone should be able to play, rolling out various accessibility features in both its games and Xbox hardware. In fact, development studios are seemingly even more conscience of games needing accessibility options, including purposely difficult games like Sifu and Dead Cells looking to add more options in future updates.
Guerrilla Games, who recently just launched the hit title, Horizon: Forbidden West, was also keenly aware of adding in settings and options to let every player tailor the experience to what suits them. A blog post in early February highlighted the massive number of Accessibility features within Horizon: Forbidden West. While these do include standard options like difficulty and subtitles, the game goes much further by adding in settings for an Easy Loot system, fully mappable controls, reducing sounds that could trigger those with Tinnitus, and so much more.
Horizon Forbidden West Update 1.05 Fixes and Details
As it turns out, some Horizon: Forbidden West players like Reddit user AbusedBanana1 have found that some of these settings can further improve the experience. Guidance provided by Aloy's Focus tool can be customized as well. By default, players need to click the R3 button in order to send out a pulse, which highlights things in the world Aloy can interact with like chests or plants for a short time. For those who don't wish to continue clicking over and over, players can change the Interaction Markers setting from Settings, General, HUD Visibility, and then Custom HUD Settings to keep the markers visible.
Much was also made of
Read more on gamerant.com