Stranger of Paradise Final Fantasy Origin is a game with layers like an onion. The gameplay mechanics start off simple, but there's a world of depth to be uncovered. In many ways, the game's plot follows suit. That which is expressly shown to you, especially in the earlier stages, is only a fraction of the truth. Finding that truth can dramatically improve one's understanding of what is truly happening to Jack and his friends.
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One of the best ways to go about peeling back these plot layers is by acquiring every Lufenian Report. Numbering ten in all, they each shine a light on a certain aspect of this high-octane RPG's backstory, illuminating certain mysteries that may go unsolved without their guidance. Brave Warriors of Light, pray allow us to help you find every Lufenian Report in Stranger of Paradise Final Fantasy Origin.
During the 'Memory of Wind' mission, exit the elevator near the start of the level that brings you to the Sanctum of the Triumphant. Follow this path through several enemy encounters, and you'll eventually reach an interactive terminal system. Take the next elevator, tarry down another straightforward route, and lo and behold you'll soon come across another terminal.
This activates deflective shields, allowing the party to get through a zone that would have otherwise decimated them. Reaching this third elevator brings them to the Den of Light and Darkness. Another path avails itself to you, with further foes to dispatch.
You'll come upon a total of two more interactive terminals to fiddle with; afterward, the elevator will send you to a separate part of the dungeon with a final set of enemies and Lufenian Report One.
For the second
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