The Cite is one of three locations you can approach after completing Steelrising's Les Invalides the first time through. Of your three options, it is most certainly the most approachable. From here on out, the stages will have a number of alternate routes that open up by way of one of the three different traversal tools. However, this guide is primarily interested in working you through the twisted streets of The Cite while assuming that you do not have access to any of the aforementioned tools.
Related: Steelrising: Les Invalides Part 2, The Factories Walkthrough
It is also worth noting that The Cite throws a number of new enemy types at you. Not only will you be facing off against former bosses, but you will be mixing it up with new variations on familiar Automats. Needless to say, there is a lot to take in here. But worry not, while it is easy to get lost in The Cite, this guide will do its utmost to keep you on track. Now, it is time to enter the flames of Les Halles.
The second you turn the corner on your left, you will enter into Les Halles. You will be immediately greeted by a new Automat variation. We'll call them the Combustible Panther Automat. Much like the regular Panther Automat, these robots are quick and have lunging attacks, but are easily staggered. The big difference here is that the Combustible Panthers also like to explode themselves. That's right; If they start glowing, you know it is time to get the hell out of dodge.
After you deal with the two Combustible Panthers, you will enter into an open-air market with stalls all around and a big fountain smack-dab in the center. There are a ton of Automats around. This includes the new Fencing Automat. The Fencing Automat is the same as the most basic
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