Your quest to save the resistance has now taken you back to Les Invalides. But don't worry, Steelrising isn't recycling areas you have already worked through. This time around, you will be exploring Faubourg Saint-Germain; which is a whole new section of this sprawling map.
Related: Steelrising: Luxembourg Part 2, Quartier Du Theatre-Francais Walkthrough
Your time will be spent meandering through palatial estates, looting ruined apartments, and generally crushing robots. You may even tango with a familiar-looking Unstable Automat. Read this guide to stay on track and avoid getting hopelessly lost. We may even do you a favor and point you in the direction of the best treasures.
You will start this stage by entering in through the giant golden gates beside your carriage. Follow the street and take a left at the archway. You will enter into an estate. There is a Lightning Ram positioned below the stairs and a Lancer positioned above them. Run right past the Lightning Ram, take out the Lancer first, then finish off the brute. The hedge wall has an open passageway. Go through it. If you travel straight, there will be one of those Lunging Automats.
While you may be tempted to sneak up on the Lunger, what you don't see is that there is a Lancer to their left (obscured by a building), waiting to snipe you as you sneak up on their buddy. So instead, draw the Lunger to you, away from the clearing; that way you won't have to deal with the Lancer's projectiles while you fight them. After you kill it, chase the Lancer down as well. To the right of where the Lunger was patrolling is an open gate, enter that area and grab the Module Key from the downed Automat in the corner, then travel down the path you fought the Lunger and Lancer
Read more on thegamer.com