AMD’s FidelityFX Super Resolution or FSR, Team Red’s upscaling tech and rival to Nvidia DLSS, is now implemented on the Steam Deck for all games – and FSR also now supports Cyberpunk 2077, as well.
It’s good to see support for Cyberpunk 2077 with the game’s most recent update, of course, but the biggest development here is with the Steam Deck.
What’s happened with Valve’s handheld is that while a game normally has to be specifically coded to support FSR, SteamOS (the Steam Deck’s operating system) uses something called the Gamescope compositor as part of its box of tricks to get the best performance when running PC games.
The key bit is that Gamescope has now been tweaked to support FSR system-wide (as spotted by Phoronix recently). VideoCardz further flagged up that YouTuber The Phawx has been playing with this implementation of FSR, which works across any game on the Steam Deck right now, with interesting results. Let’s dive into what all this means…
The first key thing to note here is that this doesn’t render game-specific FSR a moot point on the Steam Deck. While all games can now have FSR applied thanks to the system-wide delivery of the tech via Gamescope, titles which have FSR support actually built-in should still use that integrated version of AMD’s tech.
This is because the catch with FSR as provided via Gamescope is that it upscales everything on-screen, whereas game-specific FSR intelligently upscales the graphics, while leaving interface elements alone. So, with the former FSR method, you may get odd bits of HUD upscaling, blurry text and other such janky bits and pieces.
In short, system-wide FSR for all games is less perfect than full in-game support, but the good news is it’s still very much worth having, as
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