Starfield is so expansive that much of its content will likely need to be cut if Bethesda is to release it later this year.
That’s according to a former Starfield developer, who worked on Bethesda’s upcoming sci-fi RPG and shared several details of the game over on the gaming forum Resetera (thanks, GamesRadar). User Hevy008 responded to several questions about the title and suggested it’s so large that Bethesda will have to remove several unfinished features if it wants to ship the game later this year.
“In terms of if it will ship on time, well they will try – that’s for sure,” said Hevy008.
“They’ll cut what they [need] to etc. They have an overabundance of content, probably too much, so that’s not the issue. Finding the fun and, of course, bug fixing is the big thing.”
“Beta is this summer, that’s when the picture will truly become clear.”
The anonymous poster also described the game as “looking good” and said the “shooting feels alright”, but rather bluntly said “the engine is a piece of crap” and “flying is terrible atm” because it’s “not fun”.
They did, however, sing the praises of its lighting and graphics, but said they’re not yet up to par with Horizon Forbidden West. It’s several months before Starfield is expected to release, though, so that could all change.
The original post, along with Hevy008’s account, has since been deleted, although a screengrab on Imgur shows their message in full.
The identity of Hevy008 as a former Starfield developer has been confirmed by Bloomberg reporter Jason Schreier in a post on ResetEra. Although Schreier couldn’t confirm whether the details of their post, including the claims regarding Starfield’s massive size, were true, they did say Hevy008 is “definitely who they said they
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