Beyond Ubisoft Twitter shooting

Star Wars: The Old Republic's exploding barrels are filled with shrunken invisible people

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gamesradar.com

Developers are taking to social media to share bizarre anecdotes about how certain in-game mechanics work behind the scenes, including former BioWare developer Georg Zoeller.

In the MMO Star Wars: The Old Republic, "exploding barrels are filled with shrunken invisible people, as only people are a valid damage source," Zoeller explains in a message shared to Twitter by Ubisoft's Palle Hoffstein. "Yes that's right, someone is blown to bits every time you shoot an exploding barrel." Zoeller says that these invisible people were at first "complex models with transparency applied" - but that killed the game's frame rate, leading to a search-and-destroy mission to replace them and save on performance.

pic.twitter.com/PycQFXFI0VJune 22, 2022 On Knights of the Old Republic, Zoeller explains (opens in new tab), "all global quest variables on a certain planet were stored on an untargetable ambient creature.

Turns out AOE effects could still acquire the creature and kill it, breaking your game." BioWare used a similar trick with Mass Effect (opens in new tab), too.

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