A massive Dead by Daylight mid-chapter update is live today, introducing a new progression system, a list of buffs for Killers, and a rework of the game's perk system. Let's break it all down, shall we?
The new progression system has been available in the public test servers for a few weeks now, but today it's been added to the normal base game everyone plays. It aims at making the game "fairer" for all players by, essentially, making it about 75% faster to level up your characters and unlock all the perks. The goal is to make it easier for players to experiment with different characters and builds to find what works for them.
It's important to note right up front that the new progression system doesn't remove any existing perks, items, or cosmetics already already unlocked on a character, "even if having them would contradict the rules of the new system." That said, the progression rework makes it so that levelling characters and collecting all their perks doesn't take so dang long.
You can check out the progression portion of the 6.1.0 patch notes (opens in new tab) for the specifics, but in general it allows you to play around with characters and builds faster and with less restrictions. In one key example, prestiging a character no longer removes any items, add-ons, offerings, perks, or perk slots that were already there.
Killers are also more deadly now, with a range of buffs and perk changes (opens in new tab) going live in the new update. The patch notes offer a more comprehensive view of the changes, but a few of the highlights are 10% speed increases on the following Killer actions:
There are also some general gameplay changes that should make life a little easier on Killers (the poor things). Specifically, the
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