Since the very first Star Wars movie in 1977, fans have desperately wanted to wield their very own lightsaber. As Star Wars made the leap to video games in 1989, many fans believed that their dreams would soon be within their grasp. Unfortunately, the video game medium wasn't quite there yet, and technological limitations meant that true lightsaber combat, at least how it appeared in the movies, was still a ways off. Skip forward thirty years, and Star Wars: Jedi Fallen Order has finally proved that lightsaber combat can feel both flashy and responsive.
Using FromSoftware's Souls series as a clear inspiration, Star Wars: Jedi Fallen Order made each swing of the lightsaber feel suitably weighty and deliberate, and the game's dodge and parry mechanics helped to make Jedi Fallen Order's combat some of the best in any Star Wars game. That being said, there's always room for improvement, and with a sequel to Jedi Fallen Order confirmed to be on the way, Respawn Entertainment should go out of its way to ensure that the game's lightsaber combat sets the bar for future Star Wars titles.
Star Wars: Jedi Fallen Order Content That Would Make Great LEGO Sets
Lightsaber combat has evolved pretty dramatically over the last few decades. Starting with titles like 1991's Star Wars on the NES, and the Super Star Wars series on SNES, lightsaber combat boiled down to essentially a single button press, which would make the player-character flail their lightsaber frantically in an arc in front of them. While it was certainly a novelty to be able to use a lightsaber in a game back then, and the visuals tended to be quite vibrant, it didn't really feel like an all-powerful Jedi weapon.
As Star Wars games headed into the realm of 3D, lightsaber
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