Remember Star Citizen? That’s the crowdfunded space exploration video game that has been in alpha for longer than when Cyberpunk 2077 started development, was officially announced to the public, released broken to widespread controversy, and was slowly fixed and redeemed itself.
If I had simply written that the game launched in 2012, you may not really visualize in your mind what that amount of time could have been like. So yes, Mike Pondsmith started consulting with CD Projekt RED to adapt his novel Cyberpunk into a video game the same year Star Citizen was launched as a Kickstarter, raising an initial amount of $ 2.1 million. Cyberpunk 2077 has experienced an entire life cycle of a video game, in fact the entire narrative arc of a broken game redeeming itself, and Star Citizen is still going through cycles of development in alpha, with occasional issues and service outages.
This week, Cloud Imperium Games went through another major snafu in development, but it sure feels a lot different over a decade later.
Star Citizen updated to alpha build 3.18, which Cloud Imperium Games promised to be the biggest update yet. However, the game immediately started experiencing major service issues. As reported by Video Games Chronicle, Star Citizen backers were unable to log on. The number of backers who could not log back in increased to the point that it shifter from a partial outage to major outage, and actually led to the whole game going offline a few hours ago.
As of March 14, 2023, 3:50 UTC, CIG reports on their official website that Star Citizen is currently on a partial outage state. The shared this message:
“Since the launch of Star Citizen Alpha 3.18.0 our teams have been monitoring a number of issues players have been
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