In the summer of 2021, when we released Splitgate on PS4, we didn’t know what to expect. We certainly weren’t ready for the millions of people who hopped online wanting to play our take on a first-person shooter. I think most developers start with the intention of making the game of their dreams but time, tech, experience, and a ton of other factors often get in the way. With Splitgate, we made a game we loved and that our awesome community embraced, but we didn’t make the game of our dreams.
I truly believe Splitgate 2 is the game I dreamed of making when Nicholas Bagamian and I got together in a Stanford dorm and decided to put portals in a shooter.
We’ve been working on Splitgate 2 for so long, we’re excited to tell you more about it – but not quite yet. We’ll have a lot more to share in August.
For now, I can share the basics. Splitgate 2 is a multiplayer first-person shooter made in Unreal Engine 5. It’s free-to-play, it has a faction system, and it’s coming to PS5 and PS4 in 2025. Oh, and it has portals, of course.
We launched the original Splitgate with 20 people, none of whom had ever made a game. Thanks to passionate players, the early success of Splitgate led us to investments that have enabled us to grow our team. I’m proud to work alongside seasoned industry veterans from Riot, Ubisoft, and many other developers responsible for some of my favorite games. 1047 Games is no longer a handful of college grads hoping the servers don’t crash again. We’re a team of seasoned gaming veterans making a AAA shooter that we hope will surprise, amaze, and excite you.
While it was incredibly hard to stop development on Splitgate in 2022, after a lot of reflection with the team, I realized that the right path to the best possible version of the game required a true sequel. We had to start fresh, in some ways. That meant building from the ground up in Unreal Engine 5, with completely new character models, new maps, new weapons, and even new portal walls and portals.
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