Getting started with Source Of Madness can be confusing and frustrating. From mastering the various Rings used in combat to manoeuvering the sprawling terrain of the Loam Lands, there's a lot in this fantasy roguelite to get the hang of in a short space of time.
Related: Source Of Madness: Beginner Tips Guide
As you move between each biome, you will unlock new Cultists to play as - starting with the Generalist. These powerful sorcerers will give you your first taste of what's to come, so use this handy tips guide to familiarise yourself with their myriad strengths and weaknesses before jumping in.
The Generalist Cultist type is precisely what it says on the tin: a solid all-rounder for your first few stints around the Loam Lands, complete with basic gear and protective items to get you off to a strong start.
Since they are your starting class, you don't have to do anything to unlock them. However, after one or two runs, you'll want to visit the skill tree with the Blood you've collected from slain monsters and spend it on a few Generalist-specific enhancements.
Using Blood, you can unlock more Rings and abilities for your Generalist to use during combat, such as the Force Push Ring. This Ring is more of a tool than a weapon, eliminating the need to break doors down whilst looting the houses dotted throughout the map and saving you plenty of time in the process.
Source Of Madness uses RNG to randomise the stats of each character and biome, meaning that no two areas or characters will be completely alike. Whilst this adds to the replayability of the game, there are some qualities of the Generalist which can be found in every character's stats no matter what.
The Generalist's special Dash movement emits a Cloud Of Corrupt
Read more on thegamer.com