While it’s a bit cliche to say “they don’t make them like this anymore,” Soulstice genuinely feels like a game from an earlier era when action games were all about high-octane spectacle. While its name might make it seem like a Dark Souls clone, Soulstice has much more in common with PlatinumGames’ titles and old action classics like the original God of War. It lives up to the high bar those titles set, even though it’s Reply Game Studios’ first game like this.
Soulstice’s action is easy to understand but also feels unique as players have two characters simultaneously. The game also features a unique blend of western fantasy and Japanese charm that you rarely see from studios outside of Japan. If you told me Soulstice was a long-lost PS2 action game or an early PlatinumGames title, I’d probably believe you. That’s not an easy standard to meet, but Reply Game Studios was already up to the challenge in the Soulstice demo I played. If the wait for Bayonetta 3 is killing you and you’re looking for another action game that lives up to the high bar that PlatinumGames maintains, then keep your eyes on Soulstice.
Inspired by anime like Berserk, it’s no surprise that Soulstice stars a protagonist that wields a giant sword. That said, the main characters Briar and Lute have a somewhat tragic backstory as they were permanently bonded in a ritual to become a warrior called a Chimera. Briar is the person who will be hacking and slashing enemies with her weapons; Lute is a spirit with a variety of abilities that help support Brair in battle. My demo began with them arriving at the holy city of Ilden. A giant rift called the Veil opened above the city, and the Spawn of Chaos completely decimated the city. Chimera were supposed to
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