The Rana frog-people are the underdogs in Songs Of Conquest. They've suffered at the hands of humans for generations, and the appearance of Wielders among their people has given them the power to fight back at last. A culture of hunters and beast-tamers, the Rana excel at lightning-fast attacks and forcing the enemy into unfavorable conditions.
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Most Rana units can't take a hit, so winning with these froggy fighters means using Creation spells to slow the enemy's advance before unleashing the fury of the Marsh on them in an overwhelming assault. Play aggressively, and there will be few armies that can stand in your way.
Songs Of Conquest is in early access at the time of this writing. The contents of this guide may change alongside the game's development process.
The Rana deploy a mix of anthropomorphic frogs and lizards in battle alongside vicious swamp predators trained for combat. While their ranged capabilities are limited, as a whole the faction is capable of dealing considerable damage in melee, provided they make the first strike.
In the late game, as long as their economy can support such an investment, the Rana are capable of deploying Dragons, the game's most powerful unit.
Related: Songs Of Conquest: Arleon Strategy Guide
Depending on your starting Wielder, your starting army with the Rana will eventually be built around either Ravagers or Crawlers. These mid-tier units will be your primary damage dealers, and once you've unlocked them you'll want to upgrade them as soon as possible for the Wait ability. In the meantime, build up large forces of Hunter and Shamans to fight enemies near your city and level up your Wielder.
Ravagers are generally the more economical option
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