We review Skull Canyon Ski Fest, a hand management and set collection board game published by Pandasaurus Games. In Skull Canyon Ski Fest, players are trying to earnt he most points buy skiing runs down the mountain.
A lot of classic movies take place at ski resorts. Ski Patrol, Better off Dead, Hot Tub Time Machine, The Shining (well there’s snow so Jack could’ve gone skiing if he didn’t want to be a dull boy), about half a dozen James Bond films, and the made for TV movie, Snow Beast, which also had a yeti, I think. The stills on Google don’t look too promising but I’m trying to impress our resident [Editor: self-proclaimed] movie expert Chris Sacco with some deep cuts.
Anyway, there are not as many games dedicated to this winter pastime and that’s where Skull Canyon: Ski Fest piqued my interest. A Tomb of Horrors shaped mountain, a yeti, and shredding on some fresh powder all day and then living it up like the 25-year-old I wish I still was at the lodge all night. Let’s do this!
There are two distinct parts to Skull Canyon Ski Fest which will probably get abbreviated as I go along. Phase 1 is called Skiing. Phase 2 is Apres-ski which you might think means fest but is actually French for after skiing.
Your goal during phase 1 is to collect slope cards and play them to ski runs. On each turn you get two actions which can be any combination of the following: • Train – collect two slope cards • Ride a Lift – Move up the mountain • Play a set of slope cards to Ski a Run
A set of slope cards needs to match either the style icon or the color in differing quantities depending on the run. The green runs require two cards, the blue runs require four cards, and the black runs require seven. Wild Yeti cards can be used as a
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