During the 2000s, skating games had their best years. Franchises like Tony Hawk's Pro Skater featured some of the bestselling games of their era. However, the craze eventually died down, and for a few years, it seemed like skating games would never make a return. Fortunately, Blizzard Albany (formerly Vicarious Visions) was able to introduce skating games to a new generation of gamers with Tony Hawk's Pro Skater 1 + 2 which was able to become the fastest-selling title in the franchise, moving over a million copies within its first month of release in 2020. It seems Skate, another iconic franchise of the same genre, is getting ready to follow in its footsteps.
In 2020, Electronic Arts revealed that a new Skate game is in the works, but things went pretty silent after that. Recently, EA has given gamers updates, assuring fans that the developers, a team called Full Circle, are still working on it, and it even went so far as to post a pre-pre-pre alpha trailer showing the game at its earliest stages of development. Most likely, the game will feature microtransactions in the form of skins, and if this is the case, EA should learn from its past and make sure it focuses on quality rather than quantity.
How Skate 4 Could Improve the Series' Customization Options
The gaming world has always had an uneasy relationship with microtransactions because they come with both positives and negatives. Microtransactions can be a good way for a studio to continue supporting its game after release by providing useful items for players to purchase. This can be especially valuable in single-player games where microtransactions can give players a reason to jump back into a title they have completed. However, microtransactions can also become
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