A recent data report has revealed that two-thirds of players are having a hard time with Sifu, and haven't progressed past the martial arts brawler's second level. Despite being fun, Sifu's extreme difficulty and complex controls have made its levels punishing for players. Compared to other roguelike title's where players are expected to continuously die, Sifu's encounters are also not randomized, enemies spawn in the same locations, and environments aren't drastically changed, making the title get repetitive very quickly. Players can unlock skills that carry over with each playthrough and make encounters easier, but even with this feature, everything aforementioned deems the title unplayable for many.
Developed bySlocap, Sifu is the studio's first title released since its debut martial arts-themed action roleplaying video game Absolver almost four years ago. Known as one of the most anticipated games of 2022, Sifu drops players into a playable martial arts flick, blending cinematic, quick-hitting, hand-to-hand combat with a unique, roguelike aging mechanic that heightens the challenge and keeps the action interesting. Sifu also attempts to capture the profound narrative of Chinese martial arts films, putting players into the role of a Kung Fu student tasked with taking revenge by eliminating five martial arts masters who murdered their father years prior. This conflict forms the basis of Sifu's unique structure and what players can expect.
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In a data report by Push Square, (via Eurogamer) Sifu's PlayStation trophy data has revealed that two-thirds of players are getting stuck on the game's second level. With 97 percent of players having managed to
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