Sifu takes a lot of inspiration from various martial arts movies, where the lone protagonist faces off against a group of enemies and manages to emerge victorious through the strength of will and martial arts prowess. Players also do this in the game, including a hallway fight in Sifu inspired by Oldboy, the Korean martial arts film. However, most enemies are no match for the hero, and instead, the real challenge is with the main villain and perhaps their most trusted lieutenants.
In martial arts films, the hero often stands in a circle with foes surrounding them. These enemies kindly attack one at a time, or the hero can block and dodge in a way that they end up defeating all their adversaries. Unfortunately, Sifu doesn't work that way. Fights with large groups of enemies can be challenging encounters and likely will end in death. However, the main character has a pendant belonging to their father with the magical ability to resurrect them after death, but it takes a toll by aging the character. Sifu's aging death mechanics are an interesting gameplay element, but players only have a limited number of times they can die before they fail a level.
Related: Sifu: Beginner's' Guide (Tips, Tricks & Strategies)
Therefore, players still want to avoid death as much as possible, and to do so; they will have to learn to live through group encounters. Players can get the timing down for blocking and parrying, which can certainly go a long way to ensure survival. However, there is still a much better defensive option that can work wonders to keep players from getting overwhelmed, and it's' one that players often forget about: running away.
There's' no shame in retreating from a fight because, in Sifu, it's' more of a tactical
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