Many gamers may think that the first video game to introduce monster-catching mechanics was Pokemon Red/Blue. That is incorrect. This genre of games began in 1987 with Digital Devil Story: Megami Tensei. It wouldn’t be called Shin Megami Tensei until the series' third installment in 1992.
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In that title, the demon “catching” aspect was more refined into what fans know today. It’s one of the most unique aspects of the entire franchise,
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