Though the visual design continues to see a mixed response, She-Hulk: Attorney at Law star Tatiana Maslany reveals one way that playing a CGI character has helped her performance. The Orphan Black alum is leading the cast of the Marvel Cinematic Universe series as Jennifer Walters, a lawyer who specializes in cases involving superhumans. Walters finds her life turned upside down when she receives a blood transfusion from her cousin, Bruce Banner and transforms into a 6-foot-7 super-powered version of herself and must find a way to get a grip on her abilities and balance it with her everyday life.
Alongside Maslany, the cast for She-Hulk: Attorney at Law includes Jameela Jamil as the titular hero's rival Titania, Ginger Gonzaga, Jon Bass and Renée Elise Goldsberry. The series also features the MCU returns of Tim Roth as Emil Blonsky, better known as the Abomination from The Incredible Hulk, Mark Ruffalo as Bruce Banner and Benedict Wong as Wong. Rick and Morty alum Jessica Gao developed She-Hulk: Attorney at Law for Disney+ with Marry Me's Kat Coiro leading the directing team.
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Ahead of the show's debut on Disney+, Empire (via The Direct) caught up with Tatiana Maslany to discuss She-Hulk: Attorney at Law. The star revealed the one way that playing a CGI character helped her performance, allowing her the ability to tap into the feeling of being "an outsider." See what Maslany shared below:
«She’s not a trained fighter at all; she could just flick someone, and they’d go flying… this is one lawyer you don’t want to find you guilty. You feel like a dork, but somehow also cool at the same time… [We] talked about how [the process] separates us from the other
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