Scarf wears its influence on its sleeve – or rather, around its neck. Like so many adventure titles before it, the game’s design ethos takes clear direction from 2012’s critically acclaimed Journey.
In Scarf, as in Journey, the player takes the role of a nomad exploring an ancient world. Unlike in Journey, they aren’t alone.
Instead, they are joined by a polymorphic, dragon-shaped scarf that’s been forcibly separated from its mother. The game’s premise is simple, yet heartfelt: the nomad and
. Read more on indiegamewebsite.com