The proliferation of “story-rich” as a game descriptor should be welcome news to folks who love narrative-driven games, but these days it has as much meaning as an advertisement for a gluten-free egg. Initial impressions of Aspire: Ina’s Tale were that it’s pretty, offers moments of engaging puzzle-solving, and has the earnest makings of a story, but even after several hours into the game, it’s all too generic to make much of an impact.
It reminds me a little of my experience with Hoa – a similar
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