It was last August that Saints Row developer Volition unveiled its vision for a more grounded reboot of the open-world series. The new title was intended as a swerve away from the series’ trademark preposterousness and juvenalia. Now, with the game set to debut on August 23rd, the team would like to clarify that just because it’s grounded, doesn’t mean it’s not going to be fun. Saints Row hasn’t suddenly become a po-faced exploration of organized crime, and it remains just as cartoonish as you may expect, it’s just a bit more grounded in its cartoonishness.
Last year, Chief Creative Officer Jim Boone and Lead Mission Designer Jeremy Bernstein said that the Saints Row series had burned out its narrative runway. After all, when your character has conquered the Earth, descended into Hell and fought a hair-rock opera duel with the Devil, street-level crime is going to feel like a big comedown. “I’ve been wanting to clarify that!” said Creative Director Brian Traficante, “I believe you can continue that runway [...] but we didn’t want to.”
“In terms of going back to the grounded tone, it took some time,” said Traficante, as the team sought to analyze and define “what is Saints Row?” That series-defining formula seems to focus on meshing fun gameplay, silly jokes, cartoonish violence and a hefty dose of reference gags. “At times, it’s a gag for a gag’s sake, but there’s a consciousness of making sure that it’s exactly what we want to do, and it’s the right time to do it,” he said. There was a focus on ensuring that there’s plenty of light moments to balance out the times in the story when things go dark.
Writer Jennifer Campbell said that the team abides by “the rule of making sure that you’re punching up, not punching down.”
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