Dragon Ball FighterZ fans have finally gathered the seven Dragon Balls to make their wishes come true, as Bandai Namco announced that rollback netcode is coming to the popular fighting game.
Revealed after the Dragon Ball FighterZ Grand Finals at EVO 2022, Producer Tomoko Hiroki shared a message with fans saying that the long-awaited feature is finally coming Dragon Ball FighterZ.
A message to the DBFZ community from Hiroki-San at #Evo2022! pic.twitter.com/R79RemTHQ9
Hiroki also confirmed that PlayStation 5 and Xbox Series X|S versions of Dragon Ball FighterZ are in development. If you want to take advantage of the game's upcoming rollback netcode functionality, you'll need to play on PS5, Xbox Series X|S, or PC.
Fortunately, Hiroki said Bandai Namco is planning a way for owners of the PS4 and Xbox One versions to upgrade to the current-gen release once it's available. There was no mention of rollback netcode support for the Nintendo Switch version of the game. No timetable for rollback netcode or the current-gen release was given.
Rollback netcode is a huge deal for a fighting game's online viability and longevity. If you're unfamiliar with the term, rollback netcode is designed to create a nearly lagless online experience for fighting game players. In games with delay-based netcode, players have to deal with a noticeable amount of input delay when playing online. In a fighting game, where every frame of gameplay matters, even the slightest delay can ruin a game's competitive online scene.
Rollback netcode is as close as online play can get to in-person competition, making virtual tournaments and events competively viable. The Dragon Ball FighterZ community has been asking for rollback netcode for years now. Earlier this
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