The Switch certainly isn’t lacking when it comes to tactical role-playing games, not least of all Nintendo’s own Fire Emblem: Three Houses.
It would take something special to sit near the top of the pile – Triangle Strategy absolutely manages this, but in true tactical RPG style, it takes a while to accomplish this mission.
In our previous hands on of the game’s first three chapters (which can be downloaded for free on the eShop if you want to get a feel for it yourself), we noted that Triangle Strategy had the potential to be a great game but was taking a while to get going.
“Thankfully, by the time we had reached the third chapter and were travelling to different lands, things had picked up a bit and the conversations taking place had become significantly more engaging, to the extent that we’re now really keen to see where the story goes,” we said last month.
We can now happily report that the story certainly goes places, and then some. From its fourth chapter on Triangle Strategy doesn’t let up, as the continent of Norzelia becomes embroiled in a huge conflict when an unsteady tri-nation alliance breaks down.
Due to unfortunate release timing, some of the themes may feel a little on the nose – much of the game involves controlling a small group of heroes doing their best to resist a significantly larger invading army, and it’s hard not to associate that with real-world events.
Regardless, it’s a thoroughly compelling story once it gets going, and the game does a wonderful job of ensuring that every character in the party is given enough of the spotlight, so the player can emotionally relate to each of them.
Tactical RPGs may not exactly be few and far between, but rare is the game where a player has a personal connection to
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