I have a mixed set of memories with the Wii Sports franchise. As an onboarding tool for the Wii as a whole, the original game was clearly a success; but my interest in it quickly waned. Slowly but surely that bonus demo disc became a series, with Wii Sports Resort and Wii Sports Club doing their best to iterate. And now we’ve come full circle with Nintendo Switch Sports, the first in the series to drop the “Wii” moniker. Not a whole lot has changed since the debut of the Nintendo Sports line, but it’s still a fun time provided that you can temper your expectations.
Nintendo Switch Sports (Nintendo Switch)Developer: Nintendo EPDPublisher: NintendoReleased: April 29, 2022 MSRP: $39.99 (digital), $49.99 (physical with leg strap)
Soccer (1-2 players locally)
Soccer— by far the most polarizing minigame in my household — operates a lot like Rocket League. Not just in terms of the comically oversized ball, but the physics system as a whole. Unlike Rocket League though you’re running from place to place on foot (via an analog stick), with a very short sprint meter that governs how quickly you can traverse. I was immediately put off by the fact that it feels like the least active sport available: since most of the action (running) is done via an analog stick.
Online with more people involved, it’s a bit more exciting. There are more players on the field, which leads to more action and constant striking (read: swinging your arms), as well as some gasp-worthy “is it going to go in, no it just missed it!” moments. You also really get an extra strategic layer by knowing when to sprint, and when you can reach a destination through regular limitations. Locally, with a forced double Joy-Con control setup and restricted to two players,
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