It’s hard to overstate how much better the PC release of God Of War feels when compared to its console counterpart.
God Of War always felt somewhat visually ahead of its time on the PlayStation 4. On original release, its inconsistent frame issues, coupled with the fact that running the game at a smooth 60 was basically fantasy, marred what was an aesthetically enriching experience.
Now that PC players can finally experience 4K visuals at a rock-solid 60 frames per second and beyond, playing God Of War on PC feels like you’re watching your favourite film on pristine film-print, having only ever viewed it previously on pirate DVD.
In case you missed it the first time around, God Of War is the story of Atreus and Kratos, conquering a daunting mountain, at the peak of which they intend to lay Atreus’ mother to rest following her untimely death.
Instead of being a story solely about the trials Kratos faces in order to get arbitrarily stronger and punch things better, your progress in God Of War isn’t marked by how hard you can kick a troll to death, it’s about the confidence with which you can open up to your son. It’s in this change that Sony San Diego forged one of PlayStation’s very best exclusive titles, and one of the best games of the modern era.
Naturally, the improved frame rate makes the combat feel even better. In previous God Of War titles, Kratos was considered brutal because he was murdering literally hundreds of enemies on his nightly stroll, the combat felt like more of a dance. Your weapons sliced through enemies like tissue, and the only resistance felt was in the intentionally time frame-skips that gave the illusion that you were actually hitting something.
In God Of War, every single swing of the Leviathan axe
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