How much I enjoyed Nobody Saves the World was constantly in flux as I played, which is somewhat appropriate given the transforming nature of its hero. The latest from Drinkbox Studios is a fun but uneven top-down action-RPG that has you somewhat clumsily swapping between 15 different unlockable forms, mixing and matching their abilities to overcome challenging dungeons. It’s a clever premise that’s bolstered by fantastic playstyle customization options and all the charm and humor I’ve come to expect from the developers of Guacamelee. After a slow start it’s good fun for a long stretch before the campaign loses steam once the chase of unlocking all the forms starts to come to an end.
Nobody Saves the World’s straightforward story opens with the onset of a disastrous calamity: everything has inexplicably been covered in gross fungus, monsters are everywhere, and the world’s most powerful wizard, Nostramagus, has gone missing. It’s up to you, a pale-bodied amnesiac named Nobody armed with Nostramagus’ magic wand, to – as the title would suggest – save the world. It’s serviceable as an excuse to send you all across the overworld, clearing out dungeons and collecting shards of a magical gem as you go. The one real highlight is Randy the Rad, Nostramagus’s obnoxious apprentice who becomes increasingly unhinged as his plots to stop you and steal the glory routinely backfire on him in a variety of amusing ways.
It’s that magic wand that allows you to transform into a total of 15 wildly different forms, from a lowly rat to a muscle-bound bodybuilder, or even an undead necromancer. Each of them has their own traits and abilities, such as the horse’s hind leg kick, the Ranger’s chargeable bow and arrow, and the Bodybuilder’s barbell
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