At some point, around halfway through our journey with Dying Light 2: Stay Human, we realised that we weren’t playing a zombie game anymore.
Sure, if we looked down onto the street there would be plenty of the lifeless horde shambling about, but at that point, they posed such an insignificant threat to us that they might as well have been potted plants that we had to dodge out of the way of in order to get to the next mission.
What starts off as a tense fight for survival that encourages you to be deathly afraid of the dark quickly turns into a fairly generic open-world game, with some great mobility that happens to have zombies in it. Their presence, like a lot of things in Dying Light 2 just doesn’t matter.
Dying Light 2 is set some years after the events of the first game, with Haran, the fictional setting of the original, being referenced in the opening few minutes. You play as Aiden who heads to a new settlement to find answers about your mysterious past and your missing family. Your search is quickly thrown off as you’re plunged into the local politics of the survivors you encounter on your travels and it’s up to you to play a key role in the future of the region.
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The game really wants you to believe that the choices you are making matter. It talks your ear off trying to convince you that soon you’ll be faced with a choice that will irrevocably change your experience. It implies that whichever fork in the road you choose will lead to an experience that’s unlike anyone else playing will have. Unfortunately, the reality is far more shallow.
While you are often choosing who lives and who dies, the game is structured in such a way
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